![]() It would make me and i bet many others really happy. So please rethink this design decision since it is just so unintuitive to constantly de- or increase the path so it matches the building grid. Or even so unpleasing i constantly throw many of my station attempts straight to the trash and do something else. If you use the default grid size you have to increase the entrance path width wich makes both of these building styles using the grid not that much pleasing. The problem is even if you use the quarter grid you have to decrease the entrance path widht. I am more like a technical builder and are more pleased with the grid system. ![]() Special building pieces, called Station Surrounds are also available, which are shaped to fit smoothly around the shape of the track. Buildings may be constructed on the building grid for the station often using thematic styles to tailor and customise the rides experience. Yesterday i tried the Spooky DLC and was building a darkride (or more i tried to) and had this "i have to hide some of the path or use nonexisting quarter pieces" moment and got so frustrated that i quit PC. A station is a boarding point onto a rollercoaster or a track ride. Performance - The experience in VR games is very sensitive to how well the game performs. For getting VR in Planet Coaster, there are two big hurdles to surpass though. ![]() In other words, Planet Coaster can have VR support, from a coding point of view. Any chance to see the entrance path widht matching the exit in the near future? it really destroys the logic behind the grid system. That game had alpha VR support since 2013 and OR DK1.
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